‘壹’ 鎴桦湴浜斿湴阈佸彉浜浠g爜
鎴桦湴浜斿湴阈佸彉浜浠g爜濡备笅:
Window.PosX璁惧畾绐楀彛X杞翠綅缃(Int32)銆
Window.PosY璁惧畾绐楀彛Y杞翠綅缃(Int32)銆
Window.Width璁惧畾绐楀彛瀹藉害(Uint32)銆
Window.Height璁惧畾绐楀彛楂桦害(Uint32)銆
WorldRender.TransparencyShadowmapsEnable寮/鍏 阃忔槑绾圭悊阒村奖(Boolean)銆
WorldRender.MotionBlurEnable寮/鍏 锷ㄦ佹ā绯(Boolean)銆
WorldRender.MotionBlurRadialBlurMax璁惧畾锷ㄦ佹ā绯婃渶澶фā绯婂崐寰(Float32)銆
WorldRender.MotionBlurQuality璁惧畾锷ㄦ佹ā绯婅川閲(Uint32)銆
WorldRender.MotionBlurMaxSampleCount璁惧畾锷ㄦ佹ā绯婃渶澶ч噰镙疯℃暟(Uint32)銆
WorldRender.SpotLightShadowmapEnable寮/鍏 镣瑰厜婧愰槾褰(Boolean)銆
WorldRender.SpotLightShadowmapResolution璁惧畾镣瑰厜婧愰槾褰卞垎杈ㄧ巼(Uint32)銆
WorldRender.LightTileCsPathEnable寮/鍏 鍏夎矾杩借釜(娉ㄦ剰杩欓噷鏄锘轰簬RTGI锛屼篃灏辨槸瀹炴椂鍏ㄥ眬鍏夌収镄勫厜璺杩借釜锛屼笉鏄鍏夌嚎杩借釜)(Boolean)銆
WorldRender.PlanarReflectionEnable寮/鍏 骞抽溃鍙嶅皠(Boolean)銆
RenderDevice.DxDiagDriverDetcctionEnable寮/鍏 DircetX璇婃柇椹卞姩妫娴(Boolean)銆
RenderDevice.VSyncEnable寮/鍏 鍨傜洿钖屾(Boolean)銆
RenderDevice.TripleBufferingEnable寮/鍏 涓夐吨缂揿啿(Boolean)銆
RenderDevice.RenderAheadLimit璁惧畾寮曟搸棰勬覆镆揿抚鏁(Float32)銆
RenderDevice.StereoConvergenceScale璁惧畾绔嬩綋澹颁细镵氩嶆暟(Float32)銆
RenderDevice.StereoSeparationScale璁惧畾绔嬩綋澹板彂鏁e嶆暟(Float32)銆
RenderDevice.璁惧畾鐜╁朵娇鐢ㄧ瀯鍑嗛暅缂╂斁镞剁殑绔嬩綋澹颁细镵氩嶆暟(Float32)銆