『壹』 鎴樺湴浜斿湴閾佸彉浜浠g爜
鎴樺湴浜斿湴閾佸彉浜浠g爜濡備笅:
Window.PosX璁懼畾紿楀彛X杞翠綅緗(Int32)銆
Window.PosY璁懼畾紿楀彛Y杞翠綅緗(Int32)銆
Window.Width璁懼畾紿楀彛瀹藉害(Uint32)銆
Window.Height璁懼畾紿楀彛楂樺害(Uint32)銆
WorldRender.TransparencyShadowmapsEnable寮/鍏 閫忔槑綰圭悊闃村獎(Boolean)銆
WorldRender.MotionBlurEnable寮/鍏 鍔ㄦ佹ā緋(Boolean)銆
WorldRender.MotionBlurRadialBlurMax璁懼畾鍔ㄦ佹ā緋婃渶澶фā緋婂崐寰(Float32)銆
WorldRender.MotionBlurQuality璁懼畾鍔ㄦ佹ā緋婅川閲(Uint32)銆
WorldRender.MotionBlurMaxSampleCount璁懼畾鍔ㄦ佹ā緋婃渶澶ч噰鏍瘋℃暟(Uint32)銆
WorldRender.SpotLightShadowmapEnable寮/鍏 鐐瑰厜婧愰槾褰(Boolean)銆
WorldRender.SpotLightShadowmapResolution璁懼畾鐐瑰厜婧愰槾褰卞垎杈ㄧ巼(Uint32)銆
WorldRender.LightTileCsPathEnable寮/鍏 鍏夎礬榪借釜(娉ㄦ剰榪欓噷鏄鍩轟簬RTGI錛屼篃灝辨槸瀹炴椂鍏ㄥ矓鍏夌収鐨勫厜璺榪借釜錛屼笉鏄鍏夌嚎榪借釜)(Boolean)銆
WorldRender.PlanarReflectionEnable寮/鍏 騫抽潰鍙嶅皠(Boolean)銆
RenderDevice.DxDiagDriverDetcctionEnable寮/鍏 DircetX璇婃柇椹卞姩媯嫻(Boolean)銆
RenderDevice.VSyncEnable寮/鍏 鍨傜洿鍚屾(Boolean)銆
RenderDevice.TripleBufferingEnable寮/鍏 涓夐噸緙撳啿(Boolean)銆
RenderDevice.RenderAheadLimit璁懼畾寮曟搸棰勬覆鏌撳撫鏁(Float32)銆
RenderDevice.StereoConvergenceScale璁懼畾絝嬩綋澹頒細鑱氬嶆暟(Float32)銆
RenderDevice.StereoSeparationScale璁懼畾絝嬩綋澹板彂鏁e嶆暟(Float32)銆
RenderDevice.璁懼畾鐜╁朵嬌鐢ㄧ瀯鍑嗛暅緙╂斁鏃剁殑絝嬩綋澹頒細鑱氬嶆暟(Float32)銆